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Entradas más recientes

GameSparks: Sending Real Time Packets with the "Reliable" attribute could be unreliable?

Testing a mobile-compatible input controller

Testing the Pathfinding recently added to the AI.

Testing an AI for a Tetris themed game.

Reducing memory usage in C# (for Online purposes)

Atomic, Peristent and Pseudo Random Number Generator in GameSparks (II)

OnScreen / Live Console for Unity

Atomic, Persistent and Pseudo Random number generator in GameSparks

GameSparks: AroundValueLeaderboardRequest? (II)

GameSparks: AroundValueLeaderboardRequest? (I)

Gladiator Heroes 1.4.7 Released in iOS & Android (In Spain so far)